Resume

Erik Shveima

3D Artist/Maya Generalist
13331 Moorpark St. #118, Sherman Oaks, CA 91423
H: 818.817.9802 

C: 310.945.6125 
E: eshveima@gmail.com

Click here for reel.


SKILLS

Maya, Mudbox, ZBrush, Photoshop, Illustrator, After Effects, UV Layout, graphic design, character design, environment design, drawing, oil painting, watercolor painting.

EXPERIENCE


FREELANCE WORK Apr 2014–Present
  • Recent clients include The Third Floor, Daqri, Splash Entertainment, and the Skirball Cultural Center

FULLERTON COLLEGE  Jan 2015–June 2015
  • Digital Arts Instructor. Developed and taught lesson plans for Introduction to Maya and Introduction to Digital Painting classes. 

FUHU INC. Dec 2013–Mar 2014
  • Character design, both 2D and 3D, for various properties: drawing, modeling, sculpting in ZBrush, UV mapping, texturing, lighting, and rendering. 

STUDIO ARTS Oct 2013–Present

  • Modeling Instructor. Taught and developed lesson plan for Modeling 101 class. 

DREAMWORKS ANIMATION Jun 2011–Mar 2013

Dragons: Riders of Berk (TV series seasons 1 and 2)

  • Environment design: modeling, color styling, texture painting, and shader creation. 
  • Character modeling, UV mapping, sculpting in ZBrush, and normal map creation. 
  • Prop modeling, both proxies and high-poly models. 
  • Rebuilt/retopologized existing NURBS patch models as poly models. 
  • Worked with TDs to set up and maintain referencing and asset management systems. 
  • Reviewed proxy, grayscale high-res, textured, and rigged character, environment, and prop models from overseas studios; provided notes and markups on to ensure desired final look was achieved. 

MOONSCOOP GROUP Oct 2006–Jun 2011; Jul 2012–Dec 2012

Strawberry Shortcake (TV series seasons 1–3 and direct-to-DVD film)

  • Character modeling and UV mapping. 
  • Set and prop modeling (high-poly and low-poly versions), UV mapping, and texturing. 
  • Camera layout and rough shot blocking. 
  • Created artwork for DVD release: posing, lighting, rendering, and digital retouching. 

Super Sportlets (live action/CG TV series season 1)

  • Environment design, modeling, UV mapping, texturing, lighting, and rendering. 
  • Set up cameras for and rendered 3D backgrounds to match live action footage. 
  • Mechanical rigging and animation. 

Lionelville (direct-to-DVD film)

  • Reviewed character and environment models from overseas studio; gave design notes on geometry, hair, textures, and lighting to ensure desired final look was achieved. 
  • Reviewed animation from overseas studio; gave notes on mechanics and performance. 
  • Camera layout and rough shot blocking. 

Chloe's Closet (TV series season 1)

  • Vehicle design, modeling and texturing. 

Twisted Whiskers (TV series season 1)

  • Produced show title for French opening credits: modeling, texturing, animation, lighting, and rendering. 

NICKELODEON Dec 2005–Jun 2006
Fanboy and Chum Chum (animated short for Random Cartoons TV series)

  • Worked with show creator to design and build 3D character models for short animation. 

MIKE YOUNG PRODUCTIONS Jun 2004–Oct 2006

Bratz (TV series seasons 1–2 and eight direct-to-DVD films)

  • Character, environment, and prop modeling, UV mapping, and texturing. 
  • Graphic design. 
  • Character rigging and blend shape creation. 

Cosmic Quantum Ray (TV series season 1)

  • Created artwork for promotional materials: posing, lighting, rendering, and digital retouching. 
  • Created interstitial animation: concept, modeling, texturing, animation, lighting, and rendering. 

Dive Olly Dive (TV series season 1)

  • Final look development of characters: detail modeling and texturing. 
  • Character design. 

Pet Alien (TV series)

  • Generated artwork for promotional materials: concept, prop modeling and texturing, posing, lighting, rendering, and digital retouching. 
  • Managed teams of animators to create assets for online flash games. 
  • Modeled and textured assets and created character animation for online flash games. 

EDUCATION

STUDIO ARTS, Los Angeles, CA

          Coursework in Nuke and Mudbox.

GNOMON SCHOOL OF VISUAL EFFECTS, Hollywood, CA

          Coursework in ZBrush.

ACADEMY OF ENTERTAINMENT AND TECHNOLOGY, Santa Monica College, Santa Monica, CA

          Coursework in Maya, Photoshop, Flash, traditional animation, storyboarding, 
          After Effects, Pro Tools, Final Cut, visual development, figure drawing, and 
          costumed figure drawing.

TEMPLE UNIVERSITY, Philadelphia, PA

          BA English literature, summa cum laude, 1997.

OTHER


          Illustration, songwriting, music production and performance.




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